![]() ![]() ![]() One of Vecna's main laboratories on Exandria was in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation. He sought to "play with the toys" left by other gods beyond the Divine Gate and reshape the world, his Exandria, to his liking. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. From the beginning of his attempted ascension, he maintained a confident and condescending veneer, believing he had already won. Vecna was arrogant, egotistical, and ambitious. He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. ![]() The left eye socket was almost blindingly bright. Īfter he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. When he later appeared in incorporeal form, he was wearing beautiful, crushed velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards. His cheeks were sunken around skeletal teeth in a terrible grin. His skin was weathered and decayed, pulled taut against his skeletal frame there was no hair on his spotted head. ARMOUR MATTERS IN THIS GAME, having your armour upgraded will make the difference between getting instakilled and being able to tank a fair few hits and make more mistakes.When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes. If you feel you've hit a wall in terms of difficulty, definitely farm a little in adventure mode and upgrade some stuff. Remember, there's no shame in opening up Adventure Mode to do some farming for gear and trait points without resetting your campaign. Once Undying King grunts and flinches, back away from him and clean up any claw dudes left over, then repeat everything before, watch out for Vyr, use the pillars, keep Undying at a distance and take pot shots at his head when you can.Īfter his health pool empties, he'll revive to about 50% HP once, just keep on with the usual strategy to finish him off. ![]() My personal suggestions are to summon either two gun turrets at the stairs, or two tentacles from the Curse of the Jungle God pistol, then remain on the platform dealing damage to Undying King to counter his regeneration and let your summons deal with the claw dudes. Having some form of crowd control here is invaluable. Whenever Undying King walks to his pool to regenerate, you'll notice the melee claw guys you've seen in earlier dungeons will start coming out. If you have the trait that increases weakspot damage, it's good to have upgraded for this fight because landing head hits on Undying King is insanely easy. Whenever the Vyr are all dead, get some shots in on King's head. Keep moving away, use the pillars to break line of sight with the Vyr (Those grey staff dudes.) and carefully deal with them whilst watching out for those floating turrets the King will summon. If you keep him at distance, he'll pretty much do nothing but slow walk like a chad towards you. It's been mentioned already, but Undying King's difficulty largely comes from the other stuff going on in the room, and not him himself. ![]()
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