![]() Getting there, however, stands as the greatest challenge, and Talos gradually accelerates the complexity of getting from Point A to Point B. The main goal of these challenges is extremely straightforward: Grab the tetromino glyph that lies somewhere within each one. Like Portal, Talos runs the player-who doesn't know why they're there at the outset-through various experiments, each limited to a confined environment. (And if you're asking where I was when Talos originally released on PC close to a year ago, your guess is as good as mine.) It may be lacking the humor and central mechanic of Valve's creation, but this collection of 100-plus environmental puzzles manages to hit the same heights as Portal, regardless of whether or not it serves as Talos' inspiration. So I'm more than happy to say Croteam's The Talos Principle, newly released for the PlayStation 4, feels like the Portal 3 that never was. In the wake of Portal, I've played the few productions to put their own spin on its brand of first-person puzzles, but mostly walked away disappointed-even Portal creator Kim Swift's Quantum Conundrum ended up being a little dull. ![]() ![]() At best, Portal taught the world great games could come in small packages, but since the sequel in 2011, its publishers have been much more content to pull in that fat Dota 2 cash than to actually make new games. ![]() Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Įight years ago, Valve's Portal practically appeared out of nowhere and created a phenomenon with an all-too-short shelf life. This article first appeared on USgamer, a partner publication of VG247. ![]()
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